Are you smarter than an NBA coach? Test your collar’s IQ with the Crunch Time Coaching Quiz

It’s all too easy to criticize NBA coaches with the advantages of hindsight and time. But what if you were responsible for making decisions late in games that could lead your team to victory – or leave your players shaking their heads after a loss?

Here’s your chance to show your understanding of end-game situations.

Take The Sporting News’ Crunch Time Coaching Quiz, then read the correct answers and explanations below.

Tag us at Twitter or Instagram with your results!

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Answer key:

1. You have 3 timeouts left with 3:1 left in the game. The other team just scored. Your star player indicates that he desperately needs a break. As you prepare inside, you:

Answer: Call timeout immediately, while there are still more than three minutes left in the game.

Explanation: Each team drops to two time-outs while the clock reaches the three-minute mark. Thus you will often see coaches calling out a timeout when they have more than two before the three minute mark arrives.

If you wait in this position to call a timeout, the clock will fall under the three-minute mark, it will drop to a two-minute timeout and one will burn, leaving yourself only one for the rest of the game.

2. Your team is reduced by one with eight seconds remaining and one timeout remaining. Your opponent has hit the ball in the air, and your base has caught the bouncing ball. You are:

Answer: Let the offense see if he can get something easy. If there is nothing after a few seconds, you can always invoke the timeout.

Explanation: Transition plays offer the best opportunities to score far and away. It greatly outweighs the efficiency of post-timeout plays. One of the best times to run is after a crushing throw with opponents out of position and unable to recover defensively.

3. He’s down by four with 15 seconds to go and the ball. You have a quick 2 play that works about 50 percent of the time and a 3-point game that works 35 percent of the time.

Answer: Call Play 3. You need to make up points as quickly as possible.

Explanation: The math here obviously prefers to go 3 over 2. Fast. In 50 percent of the time you lose the Quick 2, the game ends anyway. And when you do the number 2, your intentional shooter will make two free throws about two-thirds of the time, putting you in the same place you were before.

Winning probability models, such as The one made by Daryl Blackport in PBP StatsYou’re clear about the decision you’re supposed to make here.

4. Draw game, 0.2 seconds left. You have the ball, and a timeout has been called. What play are you drawing?

Answer: Try to shoot it in the basket from the inside and have our big guy make an offensive shot when the ball is in the drum.

Explanation: This is known as Guy Triano’s play. there No offensive goalkeeper on the insideso having the ball in the middle when it’s already in the drum is one of the best ways to get a shot legally with little time on the clock.

Hitting the ball will result in technical. A normal shot cannot be taken with less than 0.3 per hour (Trent Tucker’s rule).

5. Draw game, 20 seconds left. You have the ball, and a timeout has been called. Your opponent has one time remaining. What do you say to your team?

Answer: Lower the clock and make absolutely sure that the ball is in the air when the time is at zero so that our opponent does not have a chance to score.

Explanation: Again, the probability of winning models are clear here. The worst outcome is to get lost with the time left and give your opponent a chance to win in the regulations.

6. Four minutes left in the fourth quarter. Your coach, Tim Boylen, exhausted all your timeouts three minutes ago and was sent off for challenging the referee in a pushup competition. You, the assistant coach, took over. The judges called your star player out of bounds to save the ball, but you look at the jumbotron and you see it was clear inside. You are:

Answer: Do not invite a challenge.

Explanation: You have no time left. Calling for a challenge in this case may result in an automatic technical error.

7. Three minutes left in the game. You have one time left. Your opponent obviously dribbled twice before putting them inside. You are:

Answer: Do not invite a challenge. The play is not subject to review.

Explanation: for every NBA rule bookan immediate re-examination of the following events, among others, that may not be triggered by the challenge: (i) an alleged personal fault borne by the opposing team, (ii) persistence – eg, whether a defensive fault occurred before the attacking player started Shooting movement, (iii) technical error or flagrant error and (iv) violations such as travel and carrying, double saliva Or three seconds offensive or defensive.

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